Re: "Warhammer" in Dungeon Fantasy?
Toss out the templates, magic, most equipment, a lot of the template abilities, keep the combat.
Buy Thaumatology and use one of the alternate magical systems that are a bit more gritty.
Buy Low Tech for more-quirky low tech gear, boomsticks with some flare and shields that get destroyed after a fight or two. Make food and booze expensive, double or more the book price. Create a real class barrier between the kind of folks your players start out as and the later-career professionals like Lawyers Priests and Charlatans. Basically tie Status directly to wealth so that you can't have one without the other.
Start everyone at 100 pts with a real career and skills that make sense for them. If you have any doubt about their ability to work within those confines make a random table of menial professions and the skills they would require and enforce it. Or just lock them down to created templates for butchers and scribes and hunters. A big part of that Warhammer Fantasy experience is "I am a freaking baker's assistant, why am I fighting monstrous rats in a sewer!"
Build a bestiary with creatures that are more poisonous or who inflict affliction states more readily than normal fantasy faire.
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