Quote:
Originally Posted by maximara
Another thread with the title "Abstract Wealth Pyramid #3-44 " was started and from what I have seen it appears to be light years ahead of what has been presented so far.
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The fact that thread has no responses implies said system is very rarely used, at least amongst forumites. And, while I certainly do like the concept (and as you note later, many inconsistencies can be explained away - if you can't buy a landspeeder but a few minutes later can buy a starship, it's because there weren't any landspeeders for sale), my gaming preferences are for settings where characters generally lack a monthly income and acquire wealth via adventuring, which really doesn't mesh well with an abstract wealth system.
Quote:
Originally Posted by Rupert
I suspect that fixing cost of living vs income scaling over TLs would allow this aspect of II to be cleaned up fairly easily.
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Yeah, CoL should probably be a consistent percentage of typical monthly income. I know there have been threads in the past addressing this, but I can't find them with a quick search (I also made my own system, with starting wealth and income following SSR for changes in TL, and CoL as a consistent percentage, but that's stuck on a computer with a bad video card). Of course, now that I think about it, I suspect what percent this was may have changed depending on TL. It's probably also realistic for it to change depending on Wealth - while a Poor person may spend less on CoL than a Wealthy one, the former could easily be a greater percentage of the character's income.
Quote:
Originally Posted by Donny Brook
You've said that backwards now a few times and I wondrr if it's conributing to some kind of confusion. It doesn't cost more at lower tech levels, it pays less.
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It costs (in points) more to have it replace some given fraction of monthly income. At TL 3, each point of II for a character with Average Wealth is $10/month, while an Average job pays $700/month - each [1] in II provides ~1.5% of the pay of a comparable job. AT TL 8, each point of II for a character with Average Wealth is $200/month, while an Average job pays $2,600/month - each [1] in II provides ~7.5% of a comparable job, a boost of x5. At TL 10, each point of II is $500/month, compared to wages of $5,600/month - ~9% per [1]. This is a problem if assuming II should be based on wages, but I don't think that's outlandish, given that's a very likely use-case for it - if you want to build a character who
doesn't have to work, II seems like it would be the go-to trait... but it isn't. An easy fix, of course, is to base II on wages rather than on starting wealth. Not having a job gets you extra time roughly comparable to not needing to sleep, so basing cost for "completely replaces the need for a job" on Doesn't Sleep seems appropriate. Of course, Doesn't Sleep also works on the weekends and has direct adventuring uses, so I'd eyeball the appropriate cost for Doesn't Work as [10]. That implies each [1] in II should pay out 10% of monthly income for your wealth level.