Quote:
Originally Posted by Anthony
If you've done the original Starcraft missions, there are a bunch that have either civilians or random animals, and they aren't that much less durable than combat units, so starcraft armor really isn't terribly good.
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A while back, I was musing over making a Starcraft campaign (set well after the events of
Starcraft II), and decided the ideal approach was to reconsider the Marine units as only using mundane, "dumb" armor, with power armor only being used relatively rarely (being more akin to armored cavalry than infantry), as this also has the side benefit of giving letting Zerg and Protoss units (Zerglings and Zealots, respectively) have less-ridiculous damage outputs to be able to threaten Terrans. Oh, and it allows Ghosts/Specters to be less obvious ("Oh, look, a human combatant who isn't walking around inside a tank - must be a Ghost").