Quote:
Originally Posted by vicky_molokh
Regarding timestops:
Anyone else thought of adapting Bullet Time?
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Instinct tells me that this may be the best approach, though my GURPS-fu is not up to the task of detailing such an approach.
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"Despite (GURPS) reputation for realism and popularity with simulationists, the numbers are and always have been assessed in the service of drama." -
Kromm
"(GURPS) isn't a game but a toolkit for building games, and the GM needs to use it intelligently" -
Kromm