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Originally Posted by Varyon
Can be Stolen isn't much of a Limitation if the item being stolen means "I pull out one of the dozen spares I have on hand," which was essentially the situation being discussed here. Only having one spare on hand, of course, would change things markedly.
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I agree it's worth less since you can mitigate a combat loss if necessary. In my experience, though, being unable to take gear places or having it removed outside of combat (detention) occurs far, far more often than having it stolen during combat.
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Yeah, it would be nice to have the various "I can only use this so often" Limitations as a coherent system, where you could get multiple uses out of each FP spent, long ritual conducted (Preparation Required), etc.
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Agreed. I wouldn't mind seeing a more generic, unified approach to how those values were assigned.