Quote:
Originally Posted by Celjabba
The rule doesn't allow it.
I never tested it (and I use dabbler perk a lot) but it probably wouldn't break much to houserule that restriction away, as long as you remember that Dabbler cannot improve a skill to the level that one cp would buy, the maximum default level is -1 to the 1 cp level.
Which would give strange result when you increase the primary skill level, as previously valid dabbler level would get useless.
Assuming per 10
survival(land B) [default from per] - 5
survival(land B) [dabbler +1 from per default] - 6
survival(land B) [dabbler +2 from per default] - 7
survival(land B) [dabbler +3 from per default] - 8
survival(land B) [1] - 9
survival(land A) [1] - 9
survival(land B) [default from land A] - 6
survival(land B) [dabbler +1 from land A default] - 7
survival(land B) [dabbler +2 from land A default] - 8
survival(land B) [1] - 9
survival(land A) [2] - 10
survival(land B) [default from land A] - 7
survival(land B) [dabbler +1 from land A default] - 8
survival(land B) [1] - 9
survival(land A) [4] - 11
survival(land B) [default from land A] - 8
survival(land B) [1] - 9
There is also the matter of skill without attribute default, that cannot benefit from dabbler normally.
Engineer for example.
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That's a fair point, though I personally would be willing to allow a character to reshuffle points within Dabbler (only in the same skills, though) if they bought actual points in it (or in this case if a skill became invalid), and eventually convert it into a skill point if they improved all of them.