Quote:
Originally Posted by Sindri
So what were you even trying to say? You have abandoned there being a cost difference and you aren't trying to defend skill utility costing.
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That skill that have lots of defaults are recognised to be more similar to those skill they cross default to than skills that have fewer defaults. And that the default system is an important part of the deciding the utility of the a skill.
Basically the system recognised that if you good with broadswords you also be pretty good with a wider range of other weapons that if you good with lance.
This has the effect of mitigating having so many weapons skills to spend points in, because the effect is points spent in broadswords is also points spent on several other skills as well.