Quote:
Originally Posted by Varyon
Boosting that to triple knockback would require adding in 1d cr (Double Knockback +20%; No Blunt Trauma -20%; No Wounding -50%) [2.5] - round up to [3].
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You've gotten to -50% here, you can get to a full -80% via B110's -30% for DR multiplier 2.
DR multipliers are a great complement for No Wounding discounts unless you happen to be using that No Wounding attack to carry a Side Effect in which case having some Penetrating Damage that doesn't cause injury has a purpose (penalizing the HT roll)
You can even get -70% for a DR multiplier 10 (a bigger discount than No Wounding -50%) if you wanted to apply further enhancements, though I'm not sure what that would be.