Quote:
Originally Posted by Anders
How would you unite Douglas Cole's suggestion in Pyramid 3/65 for changing the way defaults are handled in GURPS with the Dabbler perk?
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No unification needed. Dabbler is +1 from Default for 8 skills, +2 for 4 skills, or +3 for 2 skills. The only exception is a Very Hard skill, where Dabbler would see a -1 relative to the above.
Quote:
Originally Posted by Anders
Also, what would happen if you change the way defaults from skills work in the same way as he suggests for attributes?
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You'd have a reason to independently raise skills that default off other skills, rather than just raising the original skill. Note this will mean characters who have a lot of related (that is, defaulting off of each other) skills are likely to have to spend a lot more points on their skills suites (just like how By Default makes characters with lots of DX or IQ skills end up having to spend a lot more points).