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Old 04-28-2021, 10:31 AM   #17
Varyon
 
Join Date: Jun 2013
Default Re: Grain-based local currencies in medieval fantasy games

Quote:
Originally Posted by Michele View Post
If the trend throughout history has been away from grain-based local currencies, I suspect that there must be good reasons for which the alternative is preferable - so we can't really railroad players into accepting the grain, or the grain-covered scrip.
Unless the characters control to local economy, they have to play by its rules. Sure, scrip that can be exchanged for - or even coins outright made out of - some desirable, resilient metal might be a better option than scrip that trades for some quantity - or proportion - of grain, but if the place their at deals in the latter, the characters will have to as well.

Of course, if we're going off of history, it appears currencies that base their worth on nothing other than what people decide they're worth (that is, fiat money) are superior to the former options.
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