Thread: Flexibility
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Old 07-29-2010, 03:36 AM   #17
MatthewVilter
 
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Join Date: Jan 2010
Location: Los Angeles County
Default Re: Flexibility

Quote:
Originally Posted by The Benj View Post
This raises the question of whether you'd halve the -5 to -3 then reduce it by 3 (to 0) or reduce it to -2 then halve it to -1. Either seems fine, although I'm inclined to err on the side of the former.
Yeah I don't know... The former is nicer for the players so I guess I'd go with that.

Quote:
Originally Posted by The Benj View Post
Low as in not a big enough penalty or low as in your chances will be too low?
That was not clear at all was it? ;) I think the penalty should be bigger. OTOH I don't know much about handcuff performance IRL and I know gurps is known for good research...

Quote:
Originally Posted by The Benj View Post
That's what taking a penalty in order to do things faster is for. You could take a total of -14 (not taking Flexible or dislocation into account) in order to escape in 6 seconds if you want.
See that sounds more like it to me, out in 6 seconds at -14. But I don't see how more time is going to help.

Quote:
Originally Posted by The Benj View Post
Slippery, sure, but being bendy is also useful for keeping your centre of gravity close to the surface while you maneuver.
Good point.
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