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Old 04-15-2021, 05:34 PM   #11
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Definitive Stance on 1/2D and Area/Cone Attacks

Quote:
Originally Posted by Anaraxes View Post
The OP seemed to want distant cones, just as you can have distant circles for your area of effect. Imagine something like canister / beehive rounds. Or just a thrown claymore mine (should someone be so silly or desperate). The cone would originate from the trigger point, not the launch point.

If launch point and expansion trigger point must occur together, then the distinction of course disappears. Those cones will originate from the attacker. But that's also just a special case. A more general model would be occasionally useful.
I don't agree with that assessment of the OP, but at any rate, if you're making 'remote cones' they need additional stats. Range and 1/2D stats (and cone width) are used and needed to define the geometry of the cone itself. You'd need at least one separate range stat to define how far you can displace the cone origin.
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