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Old 01-07-2019, 12:50 PM   #122
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Conditional Spells, Local Mana and Places of Power

Quote:
Originally Posted by Icelander View Post
From Thaumatology, casting in the presence of the target fulfils any Connection requirements. Activating a condtional ritual or Charm when standing by a target seems to fall under this.
Yes, but spells to find lost objects or people would suffer. As would things like hexing your enemies from afar.

You COULD state that targets not in your presence suffers a -10 to cast on them, with those who are in your presence requiring a -5. Then you'd add a second level of Connection for Ritual Adept. That might be help with the flavor your going for.


Quote:
Originally Posted by Icelander View Post
It's a device so that ordinary people are mostly useless when it comes to the occult, unless something Terrible is teaching them, giving them power and bonuses.

Also, so that a smart, prepared and educated caster can learn just enough to get into trouble, but not enough to deal with it. Basically, anyone other than servants of dark forces, chosen ones and generational super-geniuses will not be able to perform adventuring-useful magic.

And, yeah, I'm going for a feel where whole adventures revolve around amassing positive modifiers for one ritual, the way Tim Powers stories tend to work.
As a long-time GM of RPM - I probably have more experience with the system then anyone here except PK - this just rings warning bells in my head. It's your game however and it's not like I can tell you to do X anyways. Just trying to give the benefit of experience.

Quote:
Originally Posted by Icelander View Post
It is. The idea for this campaign was literally a player asking if they could play modern Monster Hunters who travel by boat.
I agree. I like it quite a bit.


Quote:
Originally Posted by Icelander View Post
That might not be unfair, I suppose.

Though I anticipate needing to have no worries about the PCs not desiring Places of Power. Just being able to cast rituals there, such as divinations, is well worth it. Add being able to gather energy there for charms and conditional spells and people will still kill for Places of Power.

Remember, they'll tend to be in favorable mana zones, as well. A consecrated Place of Power might be -3 to -5, as opposed to an unconsecrated spot on an average street at -13 to -15.
I suppose that's true. It just feels weird that you can gather the energy to cast the spell easier, but don't get it for the casting roll as well. A thought: If you're going to use the current mana level for casting a spell in a given area consider rounding up the bonus for Places of Power by 1.5 for the purposes of gathering energy. That might even it out some.

Quote:
Originally Posted by Icelander View Post
I'd allow the Lesser Strengthen Magic effect combined with Bestows a Bonus, sure. I'm also considering having all effects that end longer than dawn outside a Threshold need to be bound in an object or living being, metaphysically something that has a threshold-like field around it.

And creating any long duration conditional rituals calls for Greater Strengthen or Control Magic effects.
That works.
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