Quote:
Originally Posted by TippetsTX
I agree. And while I also think 60 points is probably higher than should be reasonably possible for a player character to achieve, a top end from 45 to 51 points should absolutely be viable. As written, however, the current advancement rules are a serious barrier to this level of play.
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I almost posted earlier to say I agree with Lars - I prefer the new experience rules - but the costs need some tweaking. My thinking on the 'but' clause pretty much agreed with yours. 48 should be obtainable but difficult/time-consuming.
I was also going to say that post that an error corrected, update layout/type-setting reprint of the original rules would have been hunky-dory with me as well. I've commented in another thread that the IQ-slots system was weird (and still is) to me but that doesn't mean I hate it. It was well done. But I prefer the XP-buy system for talents/spells. Again, the XP costs of stats (and possibly talents/spells) DO need some tweaking.