Quote:
Originally Posted by lachimba
For me DFRPG cut down on the complexity of GURPS and even DF, by just being one product rather than dozens of books.
But compare that to a board game where I can watch a 30 min video on how to play and probably never read the rules (just have a friend look them up occasionally and read an FAQ) and DFRPG still looks pretty complex.
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Before the announcement of the DFRPG, there were several discussions of a introductory GURPS product or even boxed set, but I think a lot of folks (myself included) were thinking of a product that started with GUPRS Lite, removed the stuff that was not specific to whatever genre the set was for, then maybe added in a bit of gear and templates to fit the genre.
I love the DFRPG we got, but I wonder if a lite-like product (and marketing on simple rules/ease of play) might have had a bigger impact. I fear now we may never know.