03-26-2013, 10:59 AM
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#10
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyļv, Ukraine
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Re: (Unofficial) FAQ of the GURPS Fora
Q: I would like some clarifications on how Autohypnosis works in games.
A:
Quote:
Originally Posted by Kromm
Quote:
Originally Posted by vicky_molokh
- Since the this is a skill that is more useful in a hurry, and has a listed time requirement, and isn't supernatural, I'm assuming Time Spent modifiers apply. Correct?
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No. Time is fixed by skill level. Skills like that don't allow changes in time spent unless they specifically say so and give rules, as with Power Blow.
Quote:
Originally Posted by vicky_molokh
- The Increase Will option is ambiguous. On one hand, it says that it Increases Will, which seems to be a broad use. On the other, it says that this applies to attempts to resist torture, interrogation, or magical/psi attack, though it is not explicitly mentioned to be an exhaustive list. Is the latter meant to narrow down the former or not?
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It's a reminder that these things have to do with Will, not an exclusive list.
Quote:
Originally Posted by vicky_molokh
- Real-life mentions of autohypnosis helping overcome one's inner demons exist. Back in 3e, resistance to Phobias was mentioned. Should perhaps an option of increasing Self-Control numbers exist in 4e?
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No. Or to be precise, it was discussed and rejected . . . a "weasel out of my disads" skill was deemed a very bad idea indeed.
Quote:
Originally Posted by vicky_molokh
- You cannot talk or move during the initiation of the trance state. Ergo, talking and doing stuff while the effect lasts is okay, right?
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Yes.
Quote:
Originally Posted by vicky_molokh
- A successful skill roll allows you to do one of the following. This limit applies to the number of effects that are active at a time, not per roll.
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You can have one effect "on" at a time, yes. You cannot make N rolls for N effects.
Quote:
Originally Posted by vicky_molokh
- You once mentioned taking more injury after ignoring pain/fatigue broke the trance. I'm assuming this was missed in the book for whatever reasons, and should be considered an 'approved' effect. Right?
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Sure.
Quote:
Originally Posted by vicky_molokh
- Corollary to the above: it is mentioned that regular Hypnotism is as good as anęsthetic for Surgery modifiers. Should Autohypnosis be too?
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Yes.
Quote:
Originally Posted by vicky_molokh
- Negate Pain/Fatigue is the only one with a limit of one roll per hour. Ergo, you can retry other rolls. Right?
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Yes, that's why the one case is called out as special.
Quote:
Originally Posted by vicky_molokh
- Should Negate Pain be usable for actual long-term pain effects, such as a Pain affliction or the long-term pain from an old wound/sickness/etc.? If so, what would the effect be? Perhaps a High Pain Threshold equivalent?
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I always let it work as HPT with an activation roll and time limit, so that seems fair.
Quote:
Originally Posted by vicky_molokh
- Does the character (and player) know whether s/he succeeded on a roll?
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Yes. This is a roll by the player.
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Quote:
Originally Posted by Kromm
You can get one of the effects, once. You cannot get more than one effect at a time, or stack instances of the same effect. That is what "one of the following" means.
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Last edited by vicky_molokh; 05-31-2013 at 12:41 PM.
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