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Old 05-27-2021, 06:09 PM   #23
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [Basic] Advantage of the Week: Mind Control

Quote:
Originally Posted by Icelander View Post
Mind Control with limitations that required speech was scary enough so that an NPC with it was shot down in cold blood, unarmed and pleading for his life, because the PC had no way of knowing whether they might be trying to Mind Control people.

Well, also for other reasons, but in general, any character who is known to have Mind Control is going to have to deal with a lot of people reacting to their mere presence as someone threatening them with WMDs.
My players had a similar reaction in a game I ran eons ago. They found out he was one of the telepaths who could control people and the shootist in the team put a bullet in the telepath's head. No one objected.

On the other hand I've had PCs with Mind Control do some scary stuff. In my supers campaign, AEON. I had a PC with Mind Control basically "flashy thingie" witnesses to the team's actions so they could remain as covert as possible. That character going dark was the fear of many of the team he was on and for good reason.
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