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Old 08-16-2013, 11:19 AM   #13
JCurwen3
 
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Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Bullet Time as an Advantage

Word of Kromm:
Quote:
Originally Posted by Kromm
Quote:
Originally Posted by JCurwen3
what, if any, would be a fair price for the ability to enter Bullet Time without a character point cost per use? How would you build it?
I would not attempt to build it per se, as the ability to interrupt literally anything is godlike. If someone were to insist, I'd point out that each use of Buying Success (p. B347) costs from 1 to 5 character points, while Super Luck [100] can produce much the same effect once per hour of game play. Going with the least-favorable multiplier (i.e., 1 × 100 = 100 rather than 5 × 20 = 100) to cover all contingencies, and then applying that to Bullet Time, which costs 3 points per use, gives 300 points. I'd say 300 points to interrupt anything at any time once per hour of game play feels about right. I would greatly prefer this fiat pricing to any half-baked cocktail of Altered Time Rate, Enhanced Time Sense, etc.
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