Re: Bullet Time as an Advantage
So, there seem to be three big parts to this:
1) Getting an extra turn. This is just Altered Time Rate.
2) Getting to take an extra turn whenever you want in the sequence, in response to anything you might choose.
3) Acting so fast other people don't have time to respond, even in the way they'd normally be able to respond to out-of-sequence actions (like active defense).
Really, (2) and (3) are separate things, and I think keeping them separate will be clarifying. It would be entirely possible to have a power that let you insert an extra action anywhere in the sequence without having the ability to ignore active defenses, etc. Call it Altered Time Rate (Reflexive), maybe.
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