View Single Post
Old 11-08-2014, 02:34 AM   #8
tHEhERETIC
 
tHEhERETIC's Avatar
 
Join Date: Jun 2007
Location: Life imitates art--I'm in Pohang
Default Re: thoughts on check digit dampener

Quote:
Originally Posted by Omegonthesane View Post
I've played IN for some years now. The incentive to minmax is still there, and it's easy - anyone statting any kind of combatant has no excuse to not have a +3 CD overflow bonus right out of the gate, and likewise I had little trouble getting a Mercurian's Lying, Fast-Talk, and Emote all to auto-pass at +1 when for OOC reasons I was more interested in avoiding arguments about which one I was rolling than I was in actually cranking the check digit high enough to count on the ability. It's got to the point where my group thinks Ofanim need to be rewritten because their roll-boosting resonance is only ever in practice used to make rolls pass at CD $TEXAS rather than in a way where they could possibly fail and get dissonant.

Even if you aren't literally determined to be TEH BESHT at your field of expertise, there is a strong incentive to get skill target numbers to at least 12 so that they never fail short of enemy action, and you almost always want a team of specialists over a team of generalists for maximum results.
Ah, overflow bonus? I've not even heard of it. Mind you, I avoid game mechanics at all when I can help it. That and when it's PC vs villain, I bend the rules so that success on either side is never a sure thing. I have my own definite ideas about how things work, and use the CD as a way to achieve them.
__________________
Criminy...these two have enough issues, they can sell subscriptions! (ladyarcana55, in a PM)

Last edited by tHEhERETIC; 11-08-2014 at 02:45 AM.
tHEhERETIC is offline   Reply With Quote