Quote:
Originally Posted by MunchkinMan
Could you please quote what implies that there is a consequence to that? I mean, the rules directly tell you that nothing can make a character or Monster go below Level 1, so I'm a little confused. Of course, one's combat strength could go below 1 if you're cursed or somehow receive a penalty in the current combat. If that's what you were referring to, then you mis-spoke your intentions.
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The first few times I played if you lost a level at 1 you went to level zero. It sounds like that was just my misread of the rules.
There are several cards that say things like "trap lose a footgear or a level player choice" I just meant if you were already at level 1 no consequence ie you don't lose the footgear either to help support the very beginning of the game.
On the die rolling thing. I did weight the middle +1 or +2 on purpose. I haven't tried out some of the changes yet I wanted to see if others had tried similar things.
I might try the quick start rules (double starting cards) and it sounds like the early level team combats are similar to your (play friendly early) alteration but putting it in a standard rule format to force it along.