Quote:
Originally Posted by David L Pulver
I assume your suggestion is "pay once to activate, and then again every 12 turns?" much like Illusions, etc.
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Yes, you pay one fatigue at the start of one turn for an effect that lasts for 12 turns.
And this is still nowhere near what's needed for the merstudents at the wizard academy, so I postulate an alternative to the Fresh Water enchantment that produces neither water nor oxygen. See the free adventure I'll publish when we get the TPK this Sunday, er when the party gets around to completing the adventure whenever.