Quote:
Originally Posted by martinl
... or smaller/weaker ones, surely?
|
Picking on the weak is a time-honored delver tradition that needs no mention. I've yet to see a delver discard the +666 Sword of Murdering and use a toothpick just to give the kobolds a fighting chance.
Quote:
Originally Posted by martinl
I assume the spider didn't dodge because it had some sort of instinctive spider tactical thought of "I can take that disgusting endoskeletal horror DOWN."
|
Or perhaps instinctive knowledge of "Haha, that's going to hurt you a lot more than it's going to hurt me! I'll stand here and let you smash yourself!" When I GM, I generally have massive monsters just let delvers slam them without bothering to defend, because it's like a free shot at the delvers. And there's a certain joy to watching puny two-legged humans try to knock down dragons, only to knock themselves out cold.
It's possible to build a character around shield rushes, but that calls for a large shield with a spike,
plus high ST and Striking ST,
plus Weapon Master (Shield) for a further per-die bonus. A knight who dumps all 60 advantage points into ST +3 [30], Striking ST 2 [10], and Weapon Master (Shield) [20] starts with thrust 2d-1 and a basic slam of 2d-3, and will be adding +2 per die with a shield, for 2d+1. With a DB 3 large shield and a spike, the rush will be 2d+5. In decent armor, the knight will probably be managing Move 3 and +1 per die, for 2d+7 (average 14) . . . which is competitive with a ST 39-40 monster rolling thrust-2 of 4d-1 and adding +1 per die for speed but subtracting 3 for DB, for 4d (average 14). Being able to productively slam
dragons is kind of cool.