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Old 02-26-2022, 03:14 AM   #3
swordtart
 
Join Date: Jun 2008
Default Re: Is Cargo a Valid Hit Location if There is no Actual Cargo?

Fully concur with kjamma.

Technically there doesn't even have to be any weight left over for there to be a cargo location. This makes sense, if your luxury car is just as big as another luxury car but it only has half the internal space used up then it is more likely the penetrating hit would pass through an empty area. Of course it is an abstraction, you could have a luxury with 1/3 of a space left (2 mini rockets take up 2/3 space). There is the same 1/3 chance of hitting that tiny cargo area as a luxury with the majority of it's space. So giving up less than 2% of your internal space you can gain a 33% immunity to internal hits. This is of course really cheesy :)

Note that cycles are treated slightly differently as all components are effectively in the same compartment so any hit penetrating armour hits one and only one component, on the flip side they don't have a cargo compartment so you always hit something internal. These rules are for some reason in the Cycle Targeting section whereas other vehicles are in the Damage Location section.
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