Quote:
Originally Posted by psydraco
How much time of a active search requires to find one? I know it can vary depending on how big is the room and any other variants. But for the porpouses of Wandering Monsters hourly rolling and to have a reason for the players not stop on every room to search for them, how much time would require, maximum and minimum, considering margin of succes and any other variant (ideas are wellcome).
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Kromm addressed this in his "Tactical Looting" article in
Pyramid #4/1: Fantasy/Magic I:
Quote:
Originally Posted by Kromm
Searching: When actively searching for concealed or secret doors, traps, etc., or using Tracking, delvers advance at Move 1 – i.e., each yard equals one second. If they believe they missed something and search again, repeated attempts take 10 seconds apiece.
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So according to Hoyle, stopping and looking isn't going to matter too much for a wandering monster roll, especially if you're rolling only every hour.