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Old 12-03-2020, 08:45 AM   #7
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: GURPS Technical Grappling Max Control Points

Quote:
Originally Posted by RedMattis View Post
Doesn't that end up a bit too low to pin someone?

Sorry, I was trying to get my kids off to school and dashed off an incomplete reply.

In FDG (Fantastic Dungeon Grappling), Max CP is Lifting ST if you're doing a regular attack, double Lifting ST if you AoA. So there's plenty of room for serious penalties to ST and DX, but you have to commit.


Quote:
A four-armed dude with ST 10 would then just be able to apply 10 CP in total, right? Or is there some way around the 10 CP limit for him? CP used in locks still count to the total CP, right? That basically means he can only get his enemy down to ST/DX-5 which is a fair bit, but not a pin.
CP used in locks count double, so while you can only obtain 10, it has the effect of 20. So that still tracks.

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Similarly the snek-dusa would basically just wrap her torso around some greek soldier's torso, but couldn't really use her arms to restrain the soldier's arms without loosening the grip on the soldier's torso?
Starting to get sub-resolution here.

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Any compilation of those things around here? I find Technical Grappling to be a very cool book, but I'm struggling a bit to figure out how to do some stuff (and teach my players).
No compilation, but I did manage to take 50 pages of rules down to about five in Fantastic Dungeon Grappling, losing, well...very little.

Quote:
Edit: Woudn't Max CP = Trained-ST basically mean you'd never use your legs for grappling unless it is for the slightly ST for the CP-damage-rolls?
Trained ST would go up if using your legs under the full TG rules. The training bonus applies after the grip ST calculation, and in this case, using the full complex "deduce effective ST from effective Basic Lift [1]" method would have you add the training bonus at the end.

So you'd still get a benefit from using your legs.

[1] Sorry, just got squirmy I actually thought all that mid-game math was a good idea. Ever.
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