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Old 09-08-2022, 09:35 AM   #3
Pursuivant
 
Join Date: Apr 2005
Default Re: GURPS Star Trek - Martial Arts Techniques

Neck Snap

Hard

Defaults to ST-4; cannot exceed ST+3 (including bonuses to effective ST).

In addition to the usual rules for this technique, the GM can rule that skills such as Judo or Pressure Points give the same skill-based bonus to ST that Wrestling skill does.

The GM can also rule that unfamiliarity penalties apply if you are attempting to snap the neck of a particularly alien being. You might also have a penalty equal to twice the Size difference between yourself and your target you are attempting to kill if you attempt to use a Neck Snap against a larger creature. Finally, some species might be immune to, or highly resistant to, this technique due to physiology or innate ST.

Neck Snap can be learned as an element of the Vulcan martial art Suus Manha. In the Vulcan language, it is called tal-shaya, and was used as a merciful form of execution in ancient Vulcan society. In modern times, it can be used as an assassination technique, although most Vulcans prefer to disable unsuspecting opponents using a Nerve Strike (see below).
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