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Old 03-21-2006, 04:00 PM   #12
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Alternative ability, free points?

Quote:
Originally Posted by vitruvian
Now, whether the 1/5 cost thing should be separate from the usual -80% cap on limitations, I'm not sure. It's a nice simplifier, but in its absence, one could always take Temporary Disadvantage (Negated Other Advantage) on each ability for the same basic construct.
If you replace the 1/5 cost with a -80% modifier, it's likely that many alternate abilities will 1) be subject to fewer limitations than the primary advantage, and/or 2) subject to more enhancements. You'll also have the wierd effect that an alternate attack that's a flat 5d laser beam will cost the same as another character's primary attack that's a laser beam that costs FP, takes preparation, etc. Not good, IMO.
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