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Old 09-08-2014, 09:05 AM   #4
McAllister
 
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Join Date: Jun 2013
Default Re: Modular Abilities and Alternate Abilities

To be a little more specific:

Modular Abilities costs somewhere between 2 and 5 points per point (I'm ignoring the per-slot cost). That means, for the same price, I could either get a 50 point MA, or I could get a 50 point ability and 5-25 AAs.

So, if reconfiguring your MA is slow, expensive and subject to outside interference (the criteria for paying 2 points per slot), you have to ask yourself, am I going use more than 6 different abilities in this MA? Because otherwise I can save myself a lot of hassle by going for AAs.

If reconfiguring your MA is more convenient than the sample above, it has to contend with even more AAs. This typically makes MA look like a really bad deal... right up until it gives you the solution to a problem you never thought you'd have.
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