Thread: Ideas for Yrth
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Old 10-12-2020, 01:17 PM   #10
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Ideas for Yrth

Originally Posted by Fred Brackin View Post
As for realism I conceded that point from the outset. I'm just cringing at how expensive it is for the PCs to do this thing that the GM wants them to do. Languages in 4e are probably overpriced in their comparative utility to other things of the same price.
That fact that you felt someone would need to buy them all suggests that their utility is quite high.

The problem is that they don't do much cool on their own (aside from when being the only person able to read some old tome turns out to be cool) - they enable other skills and remove penalties from other skills. Thus they end up feeling like a tax on social skills, because you don't generally need to pay extra to use your axe on Orcs vs Humans, but you do to use you social skills.
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
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