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Old 09-23-2020, 09:16 AM   #139
ericthered
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Join Date: Mar 2012
Location: far from the ocean
Default Re: DreadStormers [IC]

Quote:
Originally Posted by TGLS View Post
OK, time to go to it:
Holdout to hide the kit for a short while at the dance:

Now Stealth, to quietly get to the deck 17 flour store:

Climbing to get at the lights and sprinklers:

Traps to disable the sprinklers (removing the deflector plate) and rig the wires to ignite an H2 block when the lights go on:

Now Stealth, to quietly get to the deck 18 flour store:

Climbing to get at the lights and sprinklers:

Traps to disable the sprinklers and rig the fire:

I'd continue to return to deck 19, but I think this needs to be addressed first.

Hua dances for a short while, helping others work off their steam and getting Botha relaxed, then slips away. Both is busy being perused by men (the ratio of men to women in a military spaceship is in her favor, even if she isn't the prettiest girl on the vessel). (she rolled a 14)

She rigs the sprinklers and a fire on deck 19 successfully. She rigs a trap on deck 18 as well (something has gone wrong, but she doesn't notice and won't discover what went wrong until after the trap is sprung). Also, I swear she had luck on her sheet. oh well.

How long of a delay does she want before the fires break out?
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