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Old 05-28-2018, 10:05 PM   #19
Pursuivant
 
Join Date: Apr 2005
Default Re: Clarification: Talent Skill Choice

Quote:
Originally Posted by Kromm View Post
An "all weapon skills" Talent at 15 points would probably be reasonably fair.
Arguably, a "weapon talent" which applies just to ranged weapons might be realistic, since some people have superior hand/eye coordination, target acquisition, weapon control, and/or distance estimation abilities.

Call it "Born Sniper", cost it at 10 or 15 points per level. It gives a bonus to any DX-based thrown or missile weapon skill from Bow to Beam Weapons, and a reaction bonus from shooting sports enthusiasts and fellow shooters.

Arguably, existing traits might give bonuses to additional skills when the skill roll is based on a different attribute. For example, Artificer skill might apply to IQ-based rolls to Guns skill for Immediate Action.
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