Quote:
Originally Posted by Anthony
Honestly, if you allow throwing things for damage that's remotely appropriate, you need to rebalance the costs, so it's no extra effort to also rebalance them for melee damage.
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Fair enough.
I'm not adverse to
raising the cost of LogST
in general (it is a bigger bang-for-your-buck), but, I'm hoping to find an answer that doesn't revolve around that.
A few levels of super throw does seem to help, and it's already a fairly good discount for what we're getting. Buying +50 levels of LogST (Only for throws) would also work, if a little kludgy.