Thread: GURPS X-Com
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Old 03-15-2020, 06:03 PM   #9
DangerousThing
 
Join Date: Mar 2013
Default Re: GURPS X-Com

I like the idea of using Action/MH for this.

One thing that the GM needs to do before the game is to create some potential player characters and their enemies, and put them into simulated battles with each other. Give one side or another advantages and see what happens.

It is much too easy to create really fun opponents that will then slaughter the PCs on their first adventure.
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