Quote:
Originally Posted by Ragabash Moon
So, I have a hypothetical question about taking Regrowth later in a campaign after injuries were left to heal normally. Say a character was in an accident and lost a leg. They have the lame (one leg) disadvantage. Later in the campaign, if they obtained the regrowth advantage and regeneration, would you allow them to get rid of the lame disadvantage (paying it off of course) or would that be impossible as the stump is long since healed before the regeneration power was obtained>
Sure, it could go either way since it's all fictional anyway, but what would you say in your games?
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At first blush, I would rule that having Regrowth doesn't affect the stump because it is healed, but if the stump were to take enough fresh damage, Regrowth would then kick in to grow the leg back, on the basis that Regrowth is in some way accessing the character's DNA, which presumably is baseline human and the Regrowth effectively says, "Right, there should be a leg here. Rebuilding to specification."
The question then becomes how much damage needs to occur before Regrowth can kick in. I tend to think of attacks causing 0 damage, for example, punches and kicks, as being bruises. Regrowth would fix the blood vessels and any minor scrapes and scratches but not trigger Regrowth. One hit point of damage might trigger Regrowth for small body parts such as a finger joint or a toe, but in general, I'd tend to require enough damage to
potentially cripple the limb to trigger Regrowth. I might reduce the required damage depending on the description of the damage. You'd still be Lame (One Leg) whether you lost your leg at the hip, the knee, (or just your foot at the ankle?), but it should be somewhat easier to trigger Regrowth if you're only missing a foot rather than the whole leg.
There's also the question of just how fast the regeneration is. You may not even need to worry about Bleeding at three seconds, it is manageable at three minutes, and a problem that needs to be given consideration at thirty-six hours (three half-days). [Yes, I'm assuming three points of initial damage.]
Depending on the rate of Regeneration and how the character plans to cope with Bleeding, I'd allow him to attempt to create a fresh wound to trigger Regrowth, though I might also require a Will roll if he is making the wound himself, rather than getting a friend, or friends, to do it for him.