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Old 12-26-2014, 12:04 PM   #11
vicky_molokh
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Default Re: Lite version of buying success for a Borderline Realism campaign

Quote:
Originally Posted by Flyndaran View Post
Do you really want to start that topic up again? Luck is supernatural no matter how you try to twist it. It doesn't exist in reality.

What is called "realistic" luck in reality is simply looking back at fortunate coincidences. Game luck is the ability to alter future probabilities to enforce such events. Completely different things.
'Implausible' != 'Supernatural'.
Let's go over the logical chain:
  1. People like Timothy Dexter are real, thus realistic.
  2. A player may tell a GM: 'I want to play a character who will be remarkable in a way similar to Timothy Dexter - having unexpected coincidences work in his favour throughout the campaign'.
  3. Since it is not impossible nor particularly unbalancing, it's reasonable for a GM to agree.
  4. Since such a series of coincidences is beneficial to the character/player, it is reasonable to ask for some price/trait for it.

Asking for future events is not unrealistic, it's just somewhat metagame. Just like buying an Ally, one insures oneself against betrayal, so buying Luck/Serendipity is an insurance of having some beneficial coincidences, or just better rolls.
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