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Old 03-01-2021, 01:04 PM   #21
David Johnston2
 
Join Date: Dec 2007
Default Re: [DF] What's Distinctive About the Default Worlds of DF?

Quote:
Originally Posted by Gold & Appel Inc View Post
I've also been kicking around a DFish setting idea for a while in which Good and Evil are matters of personal taste but Order and Chaos are of Cosmic Import, with all the deities aligned toward one or the other in ways that ignore G vs E entirely. Rather than pro- or anti-magic, however, the divide is over stability vs change, with the laws of mortals caught in the crossfire like everything else (eg: The local God of Death is Order all the way, the local Goddess of Love is Chaos on steroids - The only one who straddles the line is the God of Invention, patron of the Artificers, but he's been in a coma since the last Gods' War, my stab at explaining why the setting has been frozen at DF TL for a looooong time now).
Change for change's sake has never worked for me as an ideology. You need a direction for your desired changes. Otherwise you are just randomly wiggling around. That's why I picked more versus less magic.
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