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Old 08-10-2020, 01:58 AM   #22
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Formulas for speeding up repetitive rolls

Originally Posted by Celjabba View Post
I agree, but disagree on where to put the threshold.
You say above -hp (not in danger of dying), I would say above 0hp (stable vitals, not in danger of unconsciousness if they stub their toe).
1HP of damage is a wee bit more than stubbing one's toe. Also, you'd want them above 1HP in this case, so as to avoid the damage knocking them down to 0HP.

That means they're nearly above the 1/2 Move threshold, and my experience is that you're often sent home at nowhere near that point.
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
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