Quote:
Originally Posted by Vaevictis Asmadi
I would like help pricing this advantage, please. Here's what it does:
Complete Healing
Crippling injuries are never permanent, except dismemberment. On a critical failure on your HT roll to recover, the injury is lasting. On an ordinary failure, the injury is lasting, but divide recovery time by 2. Prerequisite: HT 13+.
There's also a bit about hot getting scars, which I've judged is 1 pt by itself. It's the bulk of the advantage, above, that I'm not sure about.
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That's Regrowth with something like a -30% limitation. Assuming that you don't just include it in Regeneration as a gimme.