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Old 05-11-2021, 11:54 AM   #1693
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Join Date: Jun 2006
Location: On the road again...
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition


Real Name: Rita DeMara.
Occupation: Professional criminal.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: "Yellow", "YJ",
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: None.
Base of Operations: Chicago, Illinois, metro area.
History: Rita DeMara was a small-time cat burglar operating in the Chicago metro area who was constantly searching for her "big score". Little did she know when she broke into the home of Dr. Henry Pym that her life would change. Pym, secretly the adventurer Ant-Man, had been working on a suit which would give him increased capabilities in combat by technologically copying his partner the Wasp's powers (see Ant-Man; Wasp). DeMara stole this suit and decided to use it to commit other crimes; from the suit's color scheme, she took the name Yellowjacket.

Unknown to DeMara, the Wasp had witnessed her theft. Curious as to how the thief would use the suit, the Wasp waited until DeMara was in the middle of another crime before confronting her. During this fight, DeMara first used the suit to shrink down to the Wasp's size, but was psychologically unprepared for how different the world looked at that height. The Wasp knocked her out and used the suit's helmet to restore DeMara to her normal height before having her arrested. (Rita has since learned to adjust to her suit's size changes.)

For unknown reasons, DeMara was permitted by Pym to keep the suit and the Yellowjacket identity. (It is probable that he installed a GPS tracker in its circuitry to enable him to track her movements.) Yellowjacket has twice fought more the Wasp, escaping each time (although evidence indicates she may have let her escape). Even more recently, Yellowjacket was among those who gathered to face down the Zodiac when they erected a force dome around Manhattan, coming to the Wasp's assistance a few times during their scuffles (see Zodiac).
Height: 5' 5".
Weight: 115 lbs.
Eyes: Hazel.
Hair: Auburn.
Uniform: Yellow bodysuit with black briefs and black anti-graviton-generating "wings" on the shoulders, flared black gloves, flared black boots, black belt, black helmet with yellow trim with protective corrective lenses over the eyes and small antennae over the ears.
Strength Level: Rita DeMara possesses the normal human strength of a woman her age, height, and build who engages in regular toning exercise.
Known Superhuman Powers: None; it is not known yet if her body will adapt to generate her own Pym particles on her own.
Other Abilities: Rita DeMara is a skilled cat burglar.
Weapons and Paraphernalia: Yellowjacket's uniform utilizes Pym particles to enable her to change her size down to a half inch height. In addition, it is equipped with large "wings" over the shoulders which generate anti-gravitons enabling her to fly at speeds approaching 100 miles per hour. Her gloves are equipped with electric blasters she calls "stingers"; one blast from one of the stingers was shown to severely damage the side of a car. The stingers can be reduced in lethality to merely stun her opponent.

The suit's size-changing capabilities are controlled via the helmet. The Wasp was able to restore Yellowjacket to her normal height by removing her helmet and engaging its manual override controls while standing only a few feet away.

It is unknown whether the helmet contains circuitry enabling Rita to communicate with higher-level insects; given the suit's original designer, however, this seems likely. Her helmet's lenses are designed to not only correct her vision but are polarized to protect her against the glare of bright lights.
Limitations: Rita is near-sighted, requiring corrective lenses.

661 points
Attributes: ST 10 [0]; DX 13 [60]; IQ 11 [20]; HT 13 [30].
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [0]; Per 11 [0]; FP 13 [0]; Basic Speed 6.50 [0]; Basic Move 6 [0]; Basic Air Move 13 [0]; Dodge 10.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western [0].
Advantages: Acute Touch 2 [4]; Acute Vision 2 [4]; Affliction (Stingers) 7 (HT-6; Armor Divisor (2), +50%; Damage Modifier: Surge, +20%; Increased 1/2D Range 5, +10%; Rapid Fire: RoF 6, +70%; Reduced Range 1/2, -10%; Variable, +5%; Elemental: Electricity, -10%; Electronic, -30%) [144]; Appearance (Attractive) [4]; Burning Attack (Stingers) 7d (Armor Divisor (2), +50%; Damage Modifier: Surge, +20%; Increased 1/2D Range 5, +10%; Rapid Fire: RoF 6, +70%; Reduced Range 1/2, -10%; Variable, +5%; Elemental: Electricity, -10%; Electronic, -30%; Alternative Attack, 1/5) [15]; Combat Reflexes [15]; Craftiness 3 [15]; Enhanced Move (Air) 2 (Superscience, -10%) [36]; Fit [5]; Flexibility [5]; Flight (Superscience, -10%) [36]; Hard to Subdue 1 [2]; High Pain Threshold [10]; Perfect Balance [15]; Shrinking 13 (Can Carry Objects: No Encumbrance, +10%; Full Damage, +100%; Full DR, +30%; Full HP, +30%; Reduced Time 3 (2 seconds), +60%; Superscience, -10%) [208].
Disadvantages: Bad Sight (Nearsighted) (Mitigator: Corrective Lenses, -60%) [-10]; Greed (12) [-15]; Guilt Complex [-5]; Impulsiveness (12) [-10]; Pacifism (Reluctant Killer) [-5]; Social Stigma (Criminal Record) [-5]; Wealth (Struggling) [-10].
Quirks: Congenial [-1]; Dual Identity [-1]; Insecure [-1]; Sunburns Easily [-1].
Skills: Acrobatics (H) DX+1 [4] – 14*; Acting (A) IQ+2 [1] – 13†; Aerobatics (H) DX+1 [4] – 14*; Brawling (E) DX+2 [4] – 15; Climbing (A) DX+4 [2] – 17*‡; Computer Operation/TL8 (E) IQ+0 [1] – 11; Electronics Operation/TL8 (Security) (A) IQ+1 [4] – 12; Electronics Operation/TL8 (Surveillance) (A) IQ+1 [4] – 12; Electronics Repair/TL8 (Security) (A) IQ+1 [4] – 12; Electronics Repair/TL8 (Surveillance) (A) IQ+1 [4] – 12; First Aid/TL8 (Human) (E) IQ+0 [1] – 11; Flight (A) HT+0 [2] – 13; Forced Entry (E) DX+1 [2] – 14; Innate Attack (Beam) (E) DX+3 [8] – 16; Judo (H) DX+1 [8] – 14; Jumping (E) DX+1 [2] – 14; Lip Reading (A) Per+1 [4] – 12; Lockpicking/TL8 (A) IQ+2 [8] – 13; Observation (A) Per+3 [4] – 14; Photography/TL8 (A) IQ+1 [4] – 12; Running (A) HT+0 [2] – 13; Sex Appeal (Human) (A) HT+0 [1] – 13#; Shadowing (A) IQ+2 [1] – 13†; Smuggling (A) IQ+2 [8] – 13; Stealth (A) DX+3 [2] – 16†; Streetwise (A) IQ+1 [4] – 12; Throwing (A) DX+0 [2] – 13; Thrown Weapon (Knife) (E) DX+1 [2] – 14.
Starting Spending Money: $2,000 (20% of Starting Wealth).

* Includes +1 from Perfect Balance.
† Includes +3 from Craftiness.
‡ Includes +3 from Flexibility.
Includes +2 from Acute Vision.
# Includes +1 from Appearance.

Role-Playing Notes:
Rita is a thief, but is not really a villain at heart. On a few occasions she has even come to the assistance of others, often against her own better judgment.

Not just two in one week, but two in one day?! What nonsense is this? Seriously, though, I've had Rita here planned from the day I started work on Ant-Man's cast.

Now all I have left for Ant-Man's cast is Darren Cross, but I may end up leaving him be for a while. Whose cast and crew should I do next: Doctor Strange, Hulk, Iron Man, Spider-Woman, or Thor?
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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