Thread: Feats!
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Old 04-07-2021, 02:59 PM   #22
Kieddicus
 
Join Date: Oct 2020
Default Re: Feats!

Quote:
Originally Posted by phiwum View Post
Wizards have huge advantages of their own, especially once they have mana in their staff. I don't see an issue with their expensive talents personally.

They are fragile and not all that useful at first, but a wizard with Staff III and some experience put to use as Mana adds a lot to the character's combat abilities. So much that the spells he bought for combat as a starting character get used a lot less. Even though the range is limited, a +3 DX attack that ignores armor is very useful, so long as you have enough meat to block attacks on the wizard himself.
Oh balance wise I totally agree! It just breaks my suspension of disbelief that someone who can use magic has a hard time learning other stuff. So I want a way to fix that while still keeping the game balanced.

I also hamper the staff;
A staff most actually be a wooden cane or staff
Mana is based on ST
Staff II only makes it harder to drop or break a staff not impossible
Natural armour still works against staff III
There is no staff IV or V
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