Thread: Feats!
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Old 04-06-2021, 11:02 AM   #13
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Feats!

Quote:
Originally Posted by larsdangly View Post
I like the idea of TFT 'Feats' as special, even cinematic actions, like the flying kick idea above. These are in keeping with ideas found in the UC talents, Fencing and weapon expertise, so I think you can fold them in without negatively impacting or clashing with the underlying game system. I'm less drawn to the idea of Feats as a kind of meta-currency for stretching or violating basic rules of movement, engagement, facing, and actions. To me, this clashes with the basic design ideas behind the game, sort of like a feat that would let you play checkers with one of your pieces having the movement qualities of a knight in chess.
How would that not be awesome?
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