Quote:
Originally Posted by David Bofinger
Do you really want this to be a choice, rather than something that just happens whether they like it or not? TFT is a low fidelity simulation, but it is a simulation and choices by players usually reflect something in the game's reality.
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Well, sure. The GM
could dictate it.
However, if you allow the player to decide, then the player at that moment has some leeway. The character is going to get something bad out of the situation, either minus hit points or a temporary handicap he's going to have to role-play for the rest of the night or for a few gaming sessions.
If he doesn't role-play it, the GM should give him back the minus hit points and have him keep the handicap.
This conversion concept is an optional thing for the player and GM. I think having the player select the outcome rather than dictated will get it more used.