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Old 05-12-2021, 04:32 PM   #64
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: Discussing Yrth History & Evolution of GURPS MAGIC

Quote:
Originally Posted by maximara View Post
I meant "dungeon" in its broader sense (module) ala Mordag's Little Finger (Classic: Fantasy Adventures)
Dungeons are a subset of adventures and a subset of published adventures (modules). "Explore this disabled space-ship" might count as a dungeon.

But to avoid getting distracted with semantics, can you give me an example of a modern adventure for Yrth which you feel has an implausible number of magic items? Mordag's Little Finger is very old (1991) and centred around an enchantress, a necromancer, and a vampire. I can't make a quick list of magic items in it.

You cited "the trope of magic items being 'easily' findable in the neighborhood dungeon. Given how fragile most are there has to be somebody or a group of somebodies making these magic items at a reasonable pace."
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Last edited by Polydamas; 05-12-2021 at 04:36 PM.
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