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Old 11-08-2020, 02:51 PM   #1
Dingle
 
Join Date: Oct 2012
Location: Ireland
Default What if all skills were average difficulty?

I'm planning to run a cinematic game (Stargate SG-1), and one of the house rules I plan to use is to reduce skill-to-skill default penalties. I find that characters in that setting who are experts in one area seem to be experts in adjacent areas. I think GURPS Action hints at this when it suggests that GMs may ignore skill specialties and skill defaults.

I'm currently statting the PCs, and keeping track of the skill difficulty levels (Easy/Average/Hard/Very Hard) feels like a lot of work.
What problems could I run into if I made every skill an Average skill? (1 point gives attribute -1)
Would these problems be more or less significant if the penalties for defaulting skills are also reduced? (e.g. Attribute -4 or Skill -2/-1)
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