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Old 05-25-2021, 08:05 PM   #1716
Phantasm
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

ADRIA

Real Name: Adria (full name unrevealed).
Occupation: Sorceress.
Identity: Adria's existence is unknown to the general public outside of her Sri Pada residence.
Legal Status: Citizenship unknown, no known criminal record; currently a resident of Sri Lanka.
Other Aliases: "the Witch".
Place of Birth: Unrevealed.
Marital Status: Widowed.
Known Relatives: Husband, unrevealed number of children (names unrevealed, deceased).
Group Affiliation: Former member of the Ancient One's order of sorcerers.
Base of Operations: Nallathanniya, Sri Lanka, at the foot of Sri Pada; formerly the Ancient One's monastery in Kamar-Taj, Tibet.
History: Little is known about the history of the sorceress known as Adria. What she has revealed is as follows. She suffered a mental breakdown when her husband and children were killed in an aircraft accident; she has implied that she would also have been on the plane but circumstances out of her control kept her elsewhere at the time. After spending time in and out of mental institutions, Adria found herself seeking a new direction in life.

It was at that point she was directed to a monastery in Kamar-Taj in Tibet, where she was told that the monks would help give her peace of mind. It wasn't until weeks later that she learned the monks were sorcerers, when the Ancient One, the order's grand master, offered her training in the mystic arts (see Ancient One). Adria proved an adept pupil, but as has been commented on by other sorcerers, she remained "broken".

Adria eventually left the Ancient One's monastery to take up residence at the foot of the mountain Sri Pada in Sri Lanka, a place strong in mystic power, where over time, she gained a reputation as a rather callous but powerful witch who toyed with the lives of those around her. This reputation eventually drew her into conflict with Doctor Strange, who she immediately recognized as one of the Ancient One's apprentices (see Doctor Strange). Despite his appeals to her as a fellow member of the Ancient One's order of sorcerers, Adria attacked him, intending to claim the Eye of Agamotto for herself, only to be defeated. Reluctantly, Strange used the Eye to suppress her knowledge of the mystic arts and gave her a compulsion to seek out therapy for her loss.

That suppression was either short-lived or reversed as Adria was next seen meeting with Strange's enemy, Karl Mordo, and several other sorcerers Strange has defeated in the past (see Mordo, Karl). Where and when this loose association of sorcerers will strike at Dr. Strange is as yet unknown.
Height: 5' 4".
Weight: 115 lbs.
Eyes: Brown.
Hair: Black.
Uniform: None.
Strength Level: Adria possesses the normal human strength of a woman her age, height, and build who engages is moderate exercise.
Known Superhuman Powers: Adria is a sorceress, specializing in elemental magics. Strictly speaking, Adria and other human sorcerers do not have superhuman powers; only the ability to manipulate mystical energy lies within an Earth-born sorcerer, not the energy itself. Theoretically, any living person can tap into an infinite amount of mystical energy. However, each person is limited by his own amount of training, discipline, knowledge, and enlightenment as to the mystical arts.

Adria's magic, like that of other magicians, is derived from three major sources: personal powers of the soul/mind/body, derived through developing one's own psychic resources (mesmerism, astral projection, thought-casting, etc); powers gained by tapping the universe's ambient magical energy and employing it for specific effects (teleportation, illusion-casting, energy projection); and finally powers gained through invoking entities or objects of power existing in mystical dimensions tangential to her own. The latter means of power is usually gained through the recitation of spells; either ritualized ones found in various mystical texts or by original spells invoking extra-dimensional assistance. Adria has also used what is called black magic, tapping the energies of unwilling subjects, usually through death, to power her spells, although she rarely engages in the practice.

Adria has focused her mystical training on what are considered the five elements of Buddhist thought: earth, air, fire, water, and akasha, also known as void or vacuum. She has shown exceptional skill at manipulating the five elements, but has also shown to lack much of the basic personal powers. To date, she has only cast two spells which call upon extradimensional magical principalities: the Flames of the Faltine and the Winds of Watoomb; it is possible those are the only two such spells she knows. Her exhibited use of personal energy has been almost negligible.

552 points
Attributes: ST 10 [0]; DX 12 [40]; IQ 11 [20]; HT 12 [20].
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 14 [15]; Per 12 [5]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9.
Languages: English (Accented) [4]; Sinhala (Native) [6]; Sanskrit (Accented) [4]; Malay (Native) [6]; Tamil (Native) (Native Language) [0]; Tibetan (Accented) [4].
Cultural Familiarities: Central Asian [1]; East Asian [1]; Indian (Native) [0].
Advantages: Air Realm/3 [30]; Appearance (Attractive) [4]; Charisma 2 [10]; Earth Realm/3 [30]; Fearlessness 2 [4]; Fire Realm/3 [30]; Increased Threshold 5 (Threshold: 60) [25]; Magery 3 (Solitary Ceremonial, +10%) [38]; Spirit Realm/3 [60]; Void Realm/3 [30]; Water Realm/3 [30]; Wealth (Wealthy) [20].
Perks: Magical School Familiarity (Kamar-Taj) [1].
Disadvantages: Black Magic Taint -1 [-3]; Callous [-5]; Incurious (12) [-5]; Laziness [-10]; Loner (9) [-7]; Overconfidence (9) [-7]; Selfish (9) [-7]; Stubbornness [-5].
Quirks: Ambitious [-1]; Conceited [-1]; Incompetence (Egocentric Magic) [-1]; Limited Exocentric Magic (Flames of Faltine and Winds of Watoomb only) [-1]; Treacherous [-1].
Skills: Acting (A) IQ+0 [2] – 11; Administration (A) IQ+1 [4] – 12; Climbing (A) DX+0 [2] – 12; Fast-Talk (A) IQ+1 [4] – 12; First Aid/TL8 (Human) (E) IQ+1 [2] – 12; Force Whip (A) DX+2 [8] – 14; Hiking (A) HT+1 [4] – 13; Innate Attack (Beam) (E) DX+2 [4] – 14; Innate Attack (Projectile) (E) DX+2 [4] – 14; Intimidation (A) Will+0 [2] – 14; Judo (H) DX+0 [4] – 12; Karate (H) DX+0 [4] – 12; Literature (H) IQ+0 [4] – 11; Meditation (H) IQ+0 [4] – 11; Observation (A) Per+0 [2] – 12; Occultism (A) IQ+1 [4] – 12; Philosophy (Buddhism) (H) IQ+1 [8] – 12; Politics (A) IQ+1 [4] – 12; Public Speaking (A) IQ+1 [1] – 12*; Running (A) HT+0 [2] – 12; Savoir-Faire (Dojo) (E) IQ+1 [2] – 12; Savoir-Faire (High Society) (E) IQ+1 [2] – 12; Shield (Force) (E) DX+2 [4] – 14; Staff (A) DX+0 [2] – 12; Survival (Mountain) (A) Per+0 [2] – 12; Survival (Woodlands) (A) Per+0 [2] – 12; Swimming (E) HT+0 [1] – 12; Thaumatology (VH) IQ+3 [8] – 14†; Theology (Hinduism) (H) IQ+0 [4] – 11; Throwing (A) DX+1 [4] – 13.
Magical Realm Skills: Air (VH) IQ+4 [12] – 15†; Earth (VH) IQ+4 [12] – 15†; Fire (VH) IQ+4 [12] – 15†; Spirit (VH) IQ+4 [12] – 15†; Void (VH) IQ+4 [12] – 15†; Water (VH) IQ+4 [12] – 15†.
Starting Spending Money: $20,000 (20% of Starting Wealth).

* Includes +2 from Charisma.
† Includes +3 from Magery.

Role-Playing Notes:
Adria has never gotten over the loss of her family, and has come to the conclusion that to prevent tragedy from happening again she has to take control of everyone else around her. Her lack of mind manipulation magic meant she feels she has to instill fear in those around her.

Design Notes:
1. Adria differs significantly from her canon counterpart, Adria the Witch, one of Mordo's minions. There was little on her background in the comics, and her powers just seemed like a lesser version of Mordo and Strange. Instead, I decided to make her of Tamil/Dravidian ancestry and focused on the five Hindu/Buddhist elements using universal energies, making her distinct from Strange's other adversaries.
2. The Magery price combines the price of an unmodified Magery 0 [5] with the modified Magery 3 (Solitary Ceremonial, +10%) [33]. It just looked wrong when placing the two on the sheet together.
3. Adria would probably work better using Quintessence from The Fifth Attribute (Pyramid #3/120: Alternate GURPS V). However, I didn't want to introduce it this far into the project, as it'd possibly require a reworking of characters not typically involved in the mystical side of the Marvel universe who still occasionally get involved (such as Spider-Man, the Panther, and Wolverine, to name a few). I figure Adria would have a QN and QP of 14.
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 07-17-2021 at 11:42 PM.
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