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Old 03-27-2021, 03:35 AM   #1682
Phantasm
 
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Join Date: Jun 2006
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Lissa Russell
641 points
Attributes: ST 10 [0]; DX 11 [20]; IQ 12 [40]; HT 12 [20].
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 15 [15]; Per 13 [5]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9.
Languages: Ancient Egyptian (Literate) [1*]; Arabic (Accented) [2*]; Aramaic (Accented) [2*]; Biblical Hebrew (Accented) [2*]; Classical Greek (Accented) [2*]; English (Native) (Native Language) [0]; Han Chinese (Accented) [2*]; Japanese (Accented) [2*]; Latin (Accented) [2*]; Mandarin (Accented) [2*]; Middle Tamil (Literate) [1*]; Old Tamil (Literate) [1*]; Sanskrit (Accented) [2*]; Sumerian (Literate) [1*]; Tamil (Accented) [2*]; Tibetan (Accented) [2*].
Cultural Familiarities: Western (Native) [0].
Advantages: Alternate Form (Werewolf, 445 pts) (Active Change, +20%; Reduced Time 1 (5 seconds), +20%; Magical, -10%) [430]; Animal Empathy [5]; Appearance (Attractive) [4]; Discriminatory Smell (Emotion Sense, +50%; Magical, -10%) [21]; Language Talent [10]; Magery 0 [5]; Occultist 3 [30].
Perks: Call of the Wild [1].
Disadvantages: Discipline of Faith (Mysticism) [-10]; Guilt Complex [-5]; Pacifism (Cannot Harm Innocents) [-10]; Secret (Werewolf) (Imprisonment or Exile) [-20]; Selfless (12) [-5]; Sense of Duty (Friends and Family) [-5].
Quirks: Devout Believer (Buddhism) [-1]; Can't Read Music [-1]; Disciplined [-1]; Residual Personality [-1]; Responsible [-1].
Skills: Animal Handling (Dogs) (A) IQ+0 [2] – 12; Anthropology (Human) (H) IQ+2 [2] – 14†; Area Knowledge (Los Angeles) (E) IQ+0 [1] – 12; Autohypnosis (H) Will+0 [4] – 15; Breath Control (H) HT-2 [1] – 10; Climbing (A) DX+0 [2] – 11; Computer Operation/TL8 (E) IQ+0 [1] – 12; Current Affairs/TL8 (Headline News) (E) IQ+0 [1] – 12; Current Affairs/TL8 (Travel) (E) IQ+0 [1] – 12; Escape (H) DX+1 [8] – 12; First Aid/TL8 (Human) (E) IQ+0 [1] – 12; Hiking (A) HT+0 [2] – 12; Intimidation (A) Will-1 [1] – 14; Jumping (E) DX+1 [2] – 12; Lifting (A) HT+0 [2] – 12; Linguistics (H) IQ+3 [4] – 15†; Meditation (H) Will+0 [4] – 15; Merchant (A) IQ+0 [2] – 12; Mind Block (A) Will+0 [2] – 15; Musical Instrument (Guitar) (H) IQ+0 [4] – 12; Occultism (A) IQ+4 [4] – 16†; Philosophy (Buddhism) (H) IQ+0 [4] – 12; Photography/TL8 (A) IQ+0 [2] – 12; Professional Skill (Cashier) (A) IQ-1 [1] – 11; Research/TL8 (A) IQ+3 [2] – 15†; Running (A) HT+0 [2] – 12; Skiing (H) HT+0 [4] – 12; Swimming (E) HT+0 [1] – 12; Typing (E) DX+1 [2] – 12; Writing (A) IQ+0 [2] – 12.
Starting Spending Money: $4,000 (20% of Starting Wealth).

* Includes a proficiency level boost from Language Talent.
† Includes +3 from Occultist.

Lissa as Werewolf (as standalone character)
675 points
Attributes: ST 18/35 [0*†]; DX 16 [20*]; IQ 12 [40]; HT 16 [20*].
Secondary Characteristics: Dmg 1d+2/3d (4d-1/6d+1); BL 65 lbs. (245 lbs.); HP 18 [0]; Will 15 [15]; Per 13 [5]; FP 16 [0]; Basic Speed 8.25 [5]; Move 8 [0].
Languages: Ancient Egyptian (Literate) [1*]; Arabic (Accented) [2*]; Aramaic (Accented) [2*]; Biblical Hebrew (Accented) [2*]; Classical Greek (Accented) [2*]; English (Native) (Native Language) [0]; Han Chinese (Accented) [2*]; Japanese (Accented) [2*]; Latin (Accented) [2*]; Mandarin (Accented) [2*]; Middle Tamil (Literate) [1*]; Old Tamil (Literate) [1*]; Sanskrit (Accented) [2*]; Sumerian (Literate) [1*]; Tamil (Accented) [2*]; Tibetan (Accented) [2*].
Cultural Familiarities: Western (Native) [0].
Advantages: Animal Empathy [5]; Appearance (Attractive) [4]; Claws (Sharp Claws) [5]; Discriminatory Smell (Emotion Sense, +50%; Magical, -10%) [21]; Enhanced ST +17 (Costs 1 FP, -5%) [130]; Immunity to Vampiric Mind Control [5]; Language Talent [10]; Magery 0 [5]; Night Vision 3 [3]; Occultist 3 [30]; Regeneration (Extreme: 10 HP/sec) (Bane: Silver or Werewolf Natural Attacks, -10%) [120]; Teeth (Sharp Teeth) [1]; Ultrahearing [5].
Perks: Call of the Wild [1]; Fur [1].
Disadvantages: Chummy [-5]; Disturbing Voice [-10]; Social Stigma (Freak or Monster) [-10]; Weakness to Monkshood/Wolfsbane (1d/minute) [-20].
Quirks: Devout Believer (Buddhism) [-1]; Can't Read Music [-1]; Disciplined [-1]; Residual Personality [-1]; Responsible [-1].
Skills: Animal Handling (Dogs) (A) IQ+0 [2] – 12; Anthropology (Human) (H) IQ+2 [2] – 14‡; Area Knowledge (Los Angeles) (E) IQ+0 [1] – 12; Autohypnosis (H) Will+0 [4] – 15; Breath Control (H) HT-2 [1] – 15; Climbing (A) DX+0 [2] – 16; Computer Operation/TL8 (E) IQ+0 [1] – 12; Current Affairs/TL8 (Headline News) (E) IQ+0 [1] – 12; Current Affairs/TL8 (Travel) (E) IQ+0 [1] – 12; Escape (H) DX+1 [8] – 17; First Aid/TL8 (Human) (E) IQ+0 [1] – 12; Hiking (A) HT+0 [2] – 16; Intimidation (A) Will-1 [1] – 14; Jumping (E) DX+1 [2] – 17; Lifting (A) HT+0 [2] – 16; Linguistics (H) IQ+3 [4] – 15‡; Meditation (H) Will+0 [4] – 15; Merchant (A) IQ+0 [2] – 12; Mind Block (A) Will+0 [2] – 15; Musical Instrument (Guitar) (H) IQ+0 [4] – 12; Occultism (A) IQ+4 [4] – 16‡; Philosophy (Buddhism) (H) IQ+0 [4] – 12; Photography/TL8 (A) IQ+0 [2] – 12; Professional Skill (Cashier) (A) IQ-1 [1] – 11; Research/TL8 (A) IQ+3 [2] – 15‡; Running (A) HT+0 [2] – 16; Skiing (H) HT+0 [4] – 16; Swimming (E) HT+0 [1] – 16; Typing (E) DX+1 [2] – 17; Writing (A) IQ+0 [2] – 12.
Features: Digitigrade Posture [0]; Ordinary Tail [0].
Starting Spending Money: $4,000 (20% of Starting Wealth).

* Includes +8 to ST, +5 to DX, and +4 to HT from Werewolf racial package.
† Includes +17 from Enhanced ST.
‡ Includes +3 from Occultist.

Werewolf Alternate Form
455 points
Attribute Adjustments: ST +8 [80]; DX +5 [100]; HT +4 [40].
Advantages: Claws (Sharp Claws) [5]; Enhanced ST +17 (Costs 1 FP, -5%) [130]; Immunity to Vampiric Mind Control [5]; Night Vision 3 [3]; Regeneration (Extreme: 10 HP/sec) (Bane: Silver or Werewolf Natural Attacks, -10%) [120]; Teeth (Sharp Teeth) [1]; Ultrahearing [5].
Perks: Fur [1].
Disadvantages: Chummy [-5]; Disturbing Voice [-10]; Social Stigma (Freak or Monster) [-10]; Weakness to Monkshood/Wolfsbane (1d/minute) [-20].
Features: Digitigrade Posture [0]; Ordinary Tail [0].

Role-Playing Notes:
Lissa is a caring and courageous woman who is very zen about everything going on, going with the flow and accepting her curse rather than fighting against it. Ironically, it is that very acceptance which has enabled her to maintain the control that has to date eluded Jack. She very much wants to find a cure or an alternate means of control for him.

Design Notes:
1. In the comics, Lissa had it rough, becoming the epitome of a Damsel-in-Distress. In addition to the stress of being a sister of a werewolf, she was assaulted on no less than nine occasions, kidnapped and held hostage at least eight times, drugged or entranced through mundane or mystic hypnotism at least four times, transformed against her will twice, and once possessed (by Morgan le Fey of all people!), and all that between the ages of 16 and 21! Clearly she either had Enemy (Monster of the Week) or a variant of Weirdness Magnet in the comics. I didn't want to make her that useless, but was unable to figure out how to not make her a stereotypical Damsel-in-Distress until someone on my private Discord server said "Why not keep her a werewolf?" Then everything started to fall into place; two days later I was inspired to write her bio.

1a. That's not getting into the headaches involved with a 20-something woman, Lissa, having a 19 year old daughter in the form of Nina Price/Vampire-by-Night, with only 6 in-universe years between Lissa's last known appearance (Iron Man v1 #209, with Lissa roughly age 21) and Nina's first (Amazing Fantasy v2 #10; Lissa would've been roughly age 27 at the time). It wouldn't have been an issue if they hadn't put Nina's adventures with SHIELD's monster-themed "Howling Commandos" unit and later solo adventures in the mainstream universe, instead of an alternate timeline (she would've worked best in the M2/Spider-Girl timeline). So, I'm either gonna ignore Nina or make her a cousin whose mother happens to share Lissa's name.

2. Without her Alternate Form, Lissa is a 220 point character who might work as a Sidekick in a Monster Hunters game. She has "bought off" several classic werewolf traits, such as lower IQ and Bestial.
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 03-27-2021 at 02:50 PM.
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