Re: Delay Projectile (Spell)
A solution that I normally use for these cases is increasing the cost to maintain the spell but keep the cost to cast considerably low.
That means that you still allow inventive casters to use it with considerably low cost for a single turn (Let's say Cost to Cast 2) but makes it highly prohibitive to keep it up for prolonged periods of time (Lets say Cost to Maintain 4).
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