Quote:
Originally Posted by Bruno
There's exactly zero overlap between the two. Immunity to Subdual is trying to extend the Hard to Subdue advantage into an Immunity, which doesn't impact knockdown and stunning, painful afflictions, or anything else covered by Immunity to Pain.
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Where does Supernatural durability say that you are immune to subdual?
Am I missing something in the text?
To my reading of the advantage it only seems to be Immunity to pain on that part.
Quote:
Originally Posted by B89
Injury comes off
HP as usual, and you suffer knock-
back, but you are completely immune
to shock, physical stun, and knockout.
You don’t need High Pain Threshold –
this ability includes that one, and is far
more potent!
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Seems to be exactly Immunity to pain.