Re: Experience cost for x-hex Creation Spells
Why not learn a skill point per year in talents or spells from doing your day job (absorbing the 500 XPs a year earned in that job) to qualify for the next higher level job (should you survive) in about five years?
With a wizard half-life of 22 years (longer for the non-dangerous Hero jobs, shorter for the dangerous jobs) this gives you just about enough qualified people for all the job positions in the economy.
Then you either have a conga line of Chemist funerals with +2 charms for the Alchemists or your nation isn't doing much in the way of enchantments.
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